Aug 14, 2008, 07:06 AM // 07:06
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#1
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Ascalonian Squire
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Build Question
[skill]Boon of Creation[/skill][skill]Explosive Growth[/skill][skill]Animate Bone Minions[/skill][skill]Animate Flesh Golem[/skill][skill]Death Nova[/skill][skill]Blood of the Master[/skill][skill]Signet of Creation[/skill][skill]Flesh of My Flesh[/skill]
I got this build off PvX. I was wondering, would u guys replace [skill]Animate Flesh Golem[/skill] with [skill]Jagged Bones[/skill]?
This is what I am basing it off...
For each rank of Spawning Power you have, creatures you create (or animate) have 4% more Health, and weapon Spells you cast last 2% longer. Some Ritualist skills, especially those related to Spirit creatures, become more effective with higher Spawning Power.
–In-game description
Now, my question is, would Jagged Bones be considered "creatures you create"? Cause if that is true, I think going [skill]Jagged Bones[/skill] might be a better idea over [skill]Animate Flesh Golem[/skill]. But meh, the pro of going a Flesh Golem would be having an amazing tank, at level 21 Flesh Golem has 500 health x 164% (16 in Spawning Power) = ~800 Health.
So which elite skill would you guys go?
Last edited by gamer502; Aug 14, 2008 at 07:08 AM // 07:08..
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Aug 14, 2008, 07:39 AM // 07:39
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#2
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Forge Runner
Join Date: Sep 2006
Location: Blighty
Guild: The Legion of the Blue Blade
Profession: R/Mo
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Yes, I would. It does trigger Spawning Power, and explosive creation etc. Id even think about replacing signet of creation with [[Spirit's Gift] to help with healing (particularly useful when you have melee frontliners). Make sure your hero has a +20% enchanting weapon to help with energy management, but jagged bones is far better as it allows you to maintain a minion army outside of battle.
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Aug 14, 2008, 07:46 AM // 07:46
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#3
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Jungle Guide
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honestly, anything is better than flesh golem. all it does is run around between enemies and attacks maybe once a minute...
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Aug 14, 2008, 08:18 AM // 08:18
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#4
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Desert Nomad
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even with flesh golem that's about five or over 9000 times better than the minion masters pugs always seem to ping
[build prof=n/mo death=12+1+3 heal=12 name="lol mm"][animate flesh golem][animate bone fiend][animate bone horror][animate shambling horror][animate vampiric horror][animate bone minions][blood of the master][karei's healing circle][/build]
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Aug 14, 2008, 09:06 AM // 09:06
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#5
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Forge Runner
Join Date: Sep 2006
Location: Blighty
Guild: The Legion of the Blue Blade
Profession: R/Mo
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^ I saw an ele running a similar build (obv without Heal Area) the other day in AB.
yes, an Elementalist.
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Aug 14, 2008, 09:29 AM // 09:29
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#6
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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I would replace it anyday. It triggers your enchants and death nova, you spend 2 seconds less to cast it and you can maintain 2-3 minions ready to blow (because weaker) between fights
As a side note I'm not a fan of signet of creation, I don't quite understand the principle of blowing your entire army when you could let them die from the ennemy bashing your minions (instead of you).
You aren't sure either that they'll be in range of an ennemy when they blow up, so you won't kill everything everytime.
I'd replace that also
Last edited by Turbobusa; Aug 14, 2008 at 09:34 AM // 09:34..
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Aug 14, 2008, 11:46 AM // 11:46
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#7
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Furnace Stoker
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
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I find it pretty difficult during fights to select which minions are going to be affected by a skill so tend these days to let a hero do the MM work.
The other alternative is to use half the build idea, build around it being a standard MM build that leaves the killing to the enemy but causes bonus damage when they are created.
Not sure how that would work out but will be trying it out soon as an alternative build for my Rit and my Necro.
I do use Flesh Golem but treat it like a pet really it follows me around till we reach a fight then after I raise another one and move on.
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Aug 14, 2008, 05:44 PM // 17:44
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#8
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Ascalonian Squire
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[skill]Boon of Creation[/skill][skill]Explosive Growth[/skill][skill]Spirit's Gift[/skill][skill]Animate Bone Minions[/skill][skill]Jagged Bones[/skill][skill]Death Nova[/skill][skill]Blood of the Master[/skill][skill]Energetic Was Lee Sa[/skill]
Ok, I listened to your guy's suggestions and here is my new build. I have Energetic Was Lee Sa for emangement, I replaced it with the rez (dont really need one). Looks good? My main concern is emanagement, it doesnt look like Energetic Was Lee Sa would be enough... Any suggestions for better emanagement? Or any general alternative skill usage?
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Aug 14, 2008, 08:16 PM // 20:16
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#9
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Jungle Guide
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Quote:
Originally Posted by gamer502
[skill]Boon of Creation[/skill][skill]Explosive Growth[/skill][skill]Spirit's Gift[/skill][skill]Animate Bone Minions[/skill][skill]Jagged Bones[/skill][skill]Death Nova[/skill][skill]Blood of the Master[/skill][skill]Energetic Was Lee Sa[/skill]
Ok, I listened to your guy's suggestions and here is my new build. I have Energetic Was Lee Sa for emangement, I replaced it with the rez (dont really need one). Looks good? My main concern is emanagement, it doesnt look like Energetic Was Lee Sa would be enough... Any suggestions for better emanagement? Or any general alternative skill usage?
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on the contrary, you have more Emanagment than you will need. If i remember correctly, Boon of Creation will return 12 energy when you cast bone minions.
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Aug 14, 2008, 08:19 PM // 20:19
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#10
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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I still don't like rit minion bombers. Heroes have to spend 5 second casting enchantments, while death nova spamming and casting minions. Usually I will notice them summoning minions without boon of creation. If you have no other option then it's a workable choice, but soul reaping will always win for free energy without upkeep.
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